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100 Endgames You Must Know: Vital Lessons for Every Chess Player

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100 Endgames: Vital Lessons for Every Chess Player

Si bien algunos son más necesarios que otros, los parámetros que ofrece para poder comprenderlos son muy interesantes. Having spent quite a few hours with the book now it seems like a perfect match for the training power of chessable.From my personal experience, many Chess books tends to try covering as many fields of knowledge as possible, but doesn't really dig deep into anything, and not digging into anything deep enough normally causes the reader to reread the book, since they are not able to remember anything from their first read.

100 Endgames You Must Know - Jesus de la Villa (5th Edition)

Instead of trying to teach you all the theoretical endgames a professional should know, it focuses on the most important endgames (organized by type), making it a lot easier for the club player to digest. I remember going over some of these endgames before at various times in my chess career and in varying detail. If you haven't made a purchase yet, for more depth I'd invite you to consider Starting Out: Pawn Endgames, Starting Out: Minor Piece Endgames and Starting Out: Rook Endgames by Everyman Publishing. De la Villa presents those that have the greatest practical importance and explains and illustrates them with carefully selected examples.

Some of those 100+ endgames are very rare in practice, a fact that's acknowledged by the author himself. Images Donate icon An illustration of a heart shape Donate Ellipses icon An illustration of text ellipses. One side of the card had the position, the solution was written out on the reverse, and she quizzed herself until she knew all 100. To show the patterns as clearly as possible, he mainly concentrates on positions in which both sides have just one piece.

ChessGeek - 100 Endgames You Must Know

Howell is a chess coach who was frustrated with the unsuitability of the available endgame manuals for teaching aspiring tournament players. We understand that not everyone can donate right now, but if you can afford to contribute, we promise it will be put to good use. That said, it doesn't always explain the "why" of all moves and it's not obvious (as a beginner) if this is a waiting move that could be played anywhere, or if it's critical to be the move shown.

During that time, my improved endgame play led to more wins online, so the work has certainly paid off. I always when I study a book I set up the position and before reading variations I think over the board (without engine). Former Women World Champion Alexandra Kosteniuk] said she had really enjoyed De la Villa's '100 Endgames You Must Know' and had made flashcards out of the 100 positions. That’s why De la Villa has not just included examples from games of elite GM’s but also of amateurs. Not only that, it will also make you remember themes of other endgame books easier, since it builds a very strong endgame basics for all it's readers.

100 Endgame Patterns You Must Know - Jesus De la Villa 100 Endgame Patterns You Must Know - Jesus De la Villa

He brings you simple rules, guiding ideas at the beginning of each chapter, detailed and lively explanations, many diagrams, clear summaries of the most important themes, recommended exercises that will help you understand the material, and tests, divided in two parts: basic and final. I agree that the more comprehensive works such as Dvoretsky's Endgame Manual and Averbakh's Chess Endings: Essential Knowledge should be left until you're at least 2000 ELO. I believe the Rook book is still in publication, but Everyman doesn't seem to be selling the other two anymore.I would also recommend using them sparingly; some of the topics are too arcane to be useful (such as K+R+f-pawn+h-pawn vs K+R, or K+B+N vs K). In your case they will most probably just change a few words and may be add a few unrelated comments. De la Villa's "100 Endgames you must know", though apparently a good book seems to have been plagued by an abundance of typos and mistakes as detailed in this blogpost. Please remember it can take some time for your bank or credit card company to process and post the refund too. A lot of the endgames chosen are extremely technical and difficult, so difficult that GM Hikaru Nakamura claimed that a player should be 2450 FIDE before starting this book.

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